Gamification in HR: Boosting Engagement and Productivity

Gamification in HR: Boosting Engagement and Productivity

In the ever-evolving landscape of human resources management, gamification has emerged as a powerful tactical innovation, revolutionizing how organizations approach employee engagement and productivity. This cutting-edge strategy leverages game mechanics and design principles to transform routine tasks into captivating experiences, driving motivation and performance to new heights. As HR professionals seek novel ways to cultivate a more engaged and productive workforce, gamification stands out as a dynamic solution that resonates with employees across generations and industries.

The concept of gamification in HR goes beyond simply adding game-like elements to existing processes. It involves a fundamental reimagining of how employees interact with their work environment, colleagues, and organizational goals. By tapping into intrinsic motivators such as mastery, autonomy, and purpose, gamification creates a more meaningful and engaging work experience that aligns personal growth with organizational objectives.

As we delve deeper into this topic, we’ll explore the multifaceted nature of HR gamification, its psychological underpinnings, practical applications, and the transformative impact it can have on various aspects of talent management. From recruitment and onboarding to learning and development, performance management, and beyond, gamification offers a fresh perspective on addressing perennial HR challenges while fostering a more dynamic and responsive organizational culture.

The Rise of Gamification in HR

Gamification in HR is not just a fleeting trend; it’s a paradigm shift in how organizations approach talent management and development. By incorporating elements such as points, badges, leaderboards, and challenges into various HR processes, companies are tapping into the inherent human desire for achievement, recognition, and competition.

The concept of gamification has its roots in the video game industry, where developers have long understood the power of engagement through interactive experiences. As early as the 1980s, researchers began exploring how game elements could be applied to non-game contexts. However, it wasn’t until the late 2000s that gamification gained significant traction in the business world.

In the HR domain, gamification started to make waves around 2010, with early adopters experimenting with gamified approaches to recruitment and onboarding. Since then, its application has expanded to encompass various aspects of the employee lifecycle, from training and development to performance management and beyond.

The adoption of gamification in HR has been driven by several factors:

  1. The digital transformation of the workplace
  2. The influx of millennials and Gen Z into the workforce
  3. The need for more engaging and effective learning methodologies
  4. The growing emphasis on employee experience and engagement

As organizations grapple with these challenges, gamification offers an innovative solution that aligns with modern workforce expectations while delivering tangible business benefits.

The evolution of gamification in HR has been marked by several key milestones. In the early stages, organizations focused primarily on simple point-based systems and leaderboards to drive engagement. However, as the field matured, more sophisticated approaches emerged, incorporating narrative elements, personalized experiences, and data-driven insights.

One significant development has been the integration of gamification with other emerging technologies. For instance, the combination of gamification with artificial intelligence has enabled more personalized and adaptive experiences. Similarly, the incorporation of virtual and augmented reality has opened up new possibilities for immersive learning and development programs.

Another important trend has been the shift from purely competitive gamification models to more collaborative approaches. Recognizing the potential downsides of excessive competition, many organizations are now designing gamified systems that encourage teamwork, knowledge sharing, and collective achievement.

As gamification in HR continues to evolve, we’re seeing a growing emphasis on creating holistic experiences that address multiple aspects of the employee journey simultaneously. For example, a single gamified platform might integrate elements of learning and development, performance management, and employee wellness, providing a more cohesive and engaging employee experience.

Understanding the Psychology Behind Gamification

To fully appreciate the power of gamification in HR, it’s essential to delve into the psychological principles that underpin its effectiveness. At its core, gamification taps into fundamental human motivators and behaviors, creating a powerful recipe for engagement and productivity.

Intrinsic vs. Extrinsic Motivation

Gamification leverages both intrinsic and extrinsic motivation. Intrinsic motivation comes from within, driven by personal satisfaction and enjoyment. Extrinsic motivation, on the other hand, is fueled by external rewards or recognition.

While traditional HR practices often rely heavily on extrinsic motivators (e.g., bonuses, promotions), gamification strikes a balance by also nurturing intrinsic motivation. For instance, a gamified learning platform might offer badges (extrinsic) for completing courses, but the sense of mastery and progress (intrinsic) can be equally, if not more, motivating.

The key to effective gamification lies in finding the right balance between these two types of motivation. Overreliance on extrinsic rewards can lead to a phenomenon known as the “overjustification effect,” where external incentives actually decrease intrinsic motivation. On the other hand, purely intrinsic motivators may not provide enough tangible feedback or recognition for some individuals.

The SAPS Model

The SAPS model, developed by gamification expert Gabe Zichermann, outlines four key motivators in gamification:

  1. Status: The desire for recognition and prestige
  2. Access: The opportunity to gain exclusive benefits or experiences
  3. Power: The ability to influence or control certain aspects of the environment
  4. Stuff: Tangible rewards or physical items

Effective gamification in HR often incorporates elements from across this spectrum, catering to different motivational preferences among employees.

Understanding the SAPS model allows HR professionals to design more nuanced and effective gamification strategies. For example, a gamified performance management system might offer:

  • Status rewards through public recognition or digital badges
  • Access rewards such as mentoring sessions with senior leaders
  • Power rewards like the ability to lead a special project
  • Stuff rewards in the form of gift cards or company merchandise

By offering a diverse range of rewards that align with the SAPS model, organizations can cater to different employee motivations and preferences, increasing the overall effectiveness of their gamification initiatives.

Flow Theory

Mihaly Csikszentmihalyi’s concept of “flow” – a state of optimal experience characterized by complete absorption in a task – is another crucial psychological principle in gamification. Well-designed gamified systems aim to create a flow state by balancing challenge and skill level, providing clear goals, and offering immediate feedback.

The concept of flow is particularly relevant in the context of learning and development. When employees are in a state of flow, they are not only more productive but also more likely to retain and apply new knowledge. Gamified learning platforms can facilitate flow by:

  1. Adapting difficulty levels to match individual skill levels
  2. Providing clear, achievable objectives for each learning module
  3. Offering real-time feedback on performance
  4. Creating an immersive learning environment that minimizes distractions

By designing gamified experiences that promote flow states, HR professionals can significantly enhance the effectiveness of various initiatives, from training programs to performance management systems.

Self-Determination Theory

Another important psychological framework relevant to gamification is Self-Determination Theory (SDT), developed by Richard Ryan and Edward Deci. SDT posits that individuals have three innate psychological needs:

  1. Autonomy: The desire to have control over one’s actions and decisions
  2. Competence: The need to feel capable and effective in one’s activities
  3. Relatedness: The desire to feel connected to others and part of a community

Effective gamification in HR should address these three needs. For example:

  • Autonomy can be supported by offering choices in learning paths or task completion methods
  • Competence can be fostered through progressive challenges and skill-building activities
  • Relatedness can be nurtured through social elements like team challenges or peer recognition systems

By aligning gamification strategies with these fundamental psychological needs, HR professionals can create more engaging and motivating experiences that resonate deeply with employees.

Understanding these psychological principles – intrinsic and extrinsic motivation, the SAPS model, Flow Theory, and Self-Determination Theory – provides a solid foundation for designing effective gamification strategies in HR. By leveraging these insights, organizations can create experiences that not only engage employees but also drive meaningful improvements in learning, performance, and overall job satisfaction.

Key Elements of Successful HR Gamification

Implementing gamification in HR requires more than simply adding points and badges to existing processes. Successful gamification strategies incorporate several key elements that work together to create a compelling and effective experience.

Clear Objectives and Metrics

Every gamified HR initiative should have well-defined objectives that align with broader organizational goals. These objectives should be measurable, allowing for the tracking of progress and impact. For example, a gamified onboarding program might aim to reduce time-to-productivity for new hires by 20%.

When setting objectives for gamified HR initiatives, it’s crucial to consider both short-term and long-term goals. Short-term objectives might focus on immediate engagement metrics, such as participation rates or completion times. Long-term objectives, on the other hand, should address broader organizational outcomes, such as improved employee retention, increased productivity, or enhanced skill development.

To ensure the effectiveness of gamified initiatives, HR professionals should establish clear metrics for success. These metrics might include:

  • Engagement rates (e.g., daily active users, time spent on platform)
  • Performance indicators (e.g., task completion rates, quality scores)
  • Learning outcomes (e.g., knowledge retention, skill application)
  • Business impact metrics (e.g., productivity improvements, cost savings)

By defining clear objectives and metrics from the outset, organizations can more effectively design, implement, and evaluate their gamification strategies.

Meaningful Challenges and Rewards

Challenges should be designed to be both attainable and sufficiently challenging, striking a balance that keeps employees engaged without causing frustration. Rewards should be meaningful to the participants and relevant to their professional development or personal interests.

When designing challenges, consider the following principles:

  1. Progressive difficulty: Start with easier tasks and gradually increase complexity to maintain engagement and build confidence.
  2. Variety: Offer a mix of challenge types to cater to different skills and preferences.
  3. Relevance: Ensure challenges are directly related to job roles or organizational objectives.
  4. Time-bound: Set appropriate time limits to create a sense of urgency and maintain momentum.

Rewards should be equally well-considered. While tangible rewards can be motivating, intrinsic rewards often have a more lasting impact. Consider a mix of reward types:

  1. Recognition: Public acknowledgment of achievements through leaderboards or announcements.
  2. Access: Exclusive opportunities or resources unlocked through gameplay.
  3. Power-ups: Special abilities or advantages within the gamified system.
  4. Real-world benefits: Professional development opportunities, flexible work arrangements, or other meaningful perks.

The key is to ensure that both challenges and rewards are meaningful within the context of the organization and aligned with employees’ personal and professional aspirations.

Narrative and Context

A compelling narrative or context can significantly enhance the engagement factor of gamified HR initiatives. This could involve creating a themed environment, developing characters, or weaving a story throughout the experience.

Effective narratives in HR gamification can serve multiple purposes:

  1. Creating emotional investment: A well-crafted story can help employees feel more connected to the gamified experience and invested in its outcomes.
  2. Providing context: Narratives can help explain the purpose and importance of various tasks or challenges within the broader organizational context.
  3. Enhancing memorability: Information presented within a narrative framework is often more easily remembered and recalled.

When developing narratives for HR gamification, consider the following approaches:

  1. Theme-based narratives: Create an overarching theme that aligns with organizational values or culture. For example, a space exploration theme for a company focused on innovation.
  2. Role-playing scenarios: Allow employees to assume different roles or characters, helping them understand different perspectives within the organization.
  3. Story-driven challenges: Frame tasks and objectives within an ongoing storyline, with each completion advancing the narrative.
  4. Personalized journeys: Tailor the narrative to individual employees based on their roles, goals, or preferences.

By incorporating strong narrative elements, HR professionals can create more immersive and engaging gamified experiences that resonate with employees on a deeper level.

Social Elements

Incorporating social features such as team challenges, peer recognition, or community forums can tap into the power of social motivation and collaboration.

Social elements in HR gamification can serve several important functions:

  1. Fostering collaboration: Team-based challenges encourage employees to work together towards common goals.
  2. Building community: Social features can help create a sense of belonging and shared purpose among employees.
  3. Encouraging knowledge sharing: Forums or chat features allow employees to exchange tips, strategies, and insights.
  4. Providing social proof: Seeing peers engage with and succeed in gamified activities can motivate others to participate.

When implementing social elements, consider the following strategies:

  1. Team leaderboards: Create friendly competition between departments or cross-functional teams.
  2. Peer recognition systems: Allow employees to award points or badges to colleagues for helpful behaviors or achievements.
  3. Collaborative challenges: Design tasks that require input from multiple team members to complete.
  4. Social feeds: Implement activity streams that showcase achievements and milestones across the organization.
  5. Mentorship programs: Use gamification to facilitate mentor-mentee relationships and knowledge transfer.

By thoughtfully incorporating social elements, HR professionals can leverage the power of community and collaboration to enhance the effectiveness of their gamification initiatives.

Applications of Gamification Across HR Functions

Gamification has found applications across various HR functions, transforming traditional processes into more engaging and effective experiences. Let’s explore some key areas where gamification is making a significant impact:

Recruitment and Talent Acquisition

Gamification in recruitment helps organizations attract top talent and assess candidates in innovative ways. Examples include:

  • Virtual job fairs with gamified elements
  • Coding challenges for technical roles
  • Personality assessments through interactive games
  • Gamified job applications that test skills in realistic scenarios

These approaches not only engage candidates but also provide valuable insights into their skills, problem-solving abilities, and cultural fit.

One innovative application of gamification in recruitment is the use of escape room-style challenges. These virtual or physical experiences can be designed to assess various skills and attributes, such as:

  1. Problem-solving abilities
  2. Teamwork and communication skills
  3. Ability to work under pressure
  4. Creative thinking

For example, a company might create a virtual escape room where candidates must work together to solve puzzles related to the company’s industry or specific job roles. This approach not only provides a fun and memorable experience for candidates but also allows recruiters to observe how potential hires perform in simulated work scenarios.

Another emerging trend is the use of gamified assessments for soft skills evaluation. Traditional personality tests or situational judgment tests can be transformed into interactive story-based games where candidates make choices that reveal their interpersonal skills, leadership potential, or cultural alignment. These gamified assessments can provide more nuanced insights into a candidate’s potential fit within the organization.

Onboarding and Orientation

Gamified onboarding programs can turn a potentially overwhelming experience into an exciting journey of discovery. Features might include:

  • A virtual tour of the company with interactive checkpoints
  • Quests to meet key team members and learn about different departments
  • Missions to complete essential onboarding tasks
  • Badges for mastering company policies and procedures

Such programs can significantly improve information retention and accelerate new hire integration.

One innovative approach to gamified onboarding is the creation of a “New Hire Adventure” app. This mobile application guides new employees through their first weeks or months on the job, offering:

  1. Daily challenges or quests related to their role and the company culture
  2. A progress tracker that visualizes their journey through the onboarding process
  3. Augmented reality features that bring the physical workspace to life with information overlays
  4. Social elements that connect new hires with mentors and peers

This type of gamified onboarding experience can help new employees feel more connected to the organization from day one, while also ensuring they receive all necessary information and training in an engaging format.

Another effective strategy is to implement a “leveling up” system for new hires. As employees complete various onboarding tasks and acquire new skills, they progress through different levels, each unlocking new content, responsibilities, or privileges. This approach can:

  1. Provide a clear sense of progress and achievement
  2. Motivate employees to engage more deeply with onboarding materials
  3. Help managers track the development of new team members
  4. Create a standardized yet personalized onboarding experience across the organization

By gamifying the onboarding process, organizations can transform what is often seen as a tedious administrative task into an exciting and memorable introduction to the company.

Learning and Development

Perhaps one of the most impactful applications of gamification in HR is in the realm of learning and development. Gamified learning platforms can:

  • Break down complex topics into manageable, game-like modules
  • Provide immediate feedback and reinforcement
  • Offer personalized learning paths based on individual progress
  • Foster healthy competition through leaderboards and challenges

These elements not only make learning more engaging but also improve knowledge retention and application.

One innovative approach to gamified learning and development is the creation of “skill trees” or “talent trees,” similar to those found in role-playing video games. In this model, employees can visualize their potential career paths and skill development options as interconnected branches. As they complete training modules or demonstrate proficiency in certain areas, they unlock new “nodes” on the tree, representing new skills or career advancement opportunities.

This approach offers several benefits:

  1. Clear visualization of growth opportunities within the organization
  2. Personalized learning paths based on individual career goals
  3. Motivation to continually develop new skills and competencies
  4. A sense of progress and achievement as employees “level up” their professional profiles

Another emerging trend in gamified learning is the use of narrative-driven simulations. These immersive experiences place employees in realistic scenarios where they must apply their knowledge and skills to solve problems or make decisions. For example, a leadership development program might feature a series of interactive episodes where participants navigate complex team dynamics, ethical dilemmas, or strategic challenges.

These narrative simulations offer several advantages:

  1. Contextual learning: Employees can see how skills and knowledge apply in real-world situations
  2. Safe environment for experimentation: Learners can make mistakes and see their consequences without real-world repercussions
  3. Emotional engagement: Strong narratives can create deeper connections to the learning material
  4. Adaptability: Scenarios can be tailored to specific industries, roles, or organizational challenges

By incorporating these innovative approaches, organizations can create learning and development experiences that are not only more engaging but also more effective in driving lasting behavior change and skill acquisition.

Performance Management

Gamification can transform traditional performance management processes into more dynamic and motivating experiences. This might involve:

  • Real-time feedback and recognition systems
  • Goal-setting frameworks with progress tracking and milestones
  • Peer recognition platforms with social elements
  • Skills development challenges linked to performance objectives

By providing more frequent feedback and clearer progress indicators, gamified performance management can drive continuous improvement and alignment with organizational goals.

One innovative approach to gamified performance management is the implementation of a “mission-based” system. Instead of annual or quarterly reviews, employees engage in ongoing “missions” that align with key performance indicators and organizational objectives. These missions might include:

  1. Individual challenges tailored to personal development goals
  2. Team-based quests that promote collaboration and collective achievement
  3. Company-wide campaigns that align individual efforts with strategic initiatives

As employees complete missions, they earn points, badges, or other forms of recognition that contribute to their overall performance profile. This approach offers several benefits:

  1. Continuous feedback and improvement: Regular missions provide opportunities for ongoing performance discussions
  2. Alignment with organizational goals: Missions can be directly tied to company objectives, ensuring individual efforts contribute to broader success
  3. Increased engagement: The variety and challenge of different missions can keep employees motivated and invested in their performance

Another emerging trend in gamified performance management is the use of “skill marketplaces” or “talent exchanges.” In this model, employees can “level up” their skills through training and practical application, then offer these skills to different projects or teams within the organization. This gamified approach to internal talent mobility can:

  1. Encourage continuous skill development
  2. Provide employees with diverse work experiences
  3. Optimize resource allocation based on actual skills and interests
  4. Foster a more agile and adaptable workforce

By reimagining performance management through a gamified lens, organizations can create more engaging, transparent, and effective processes that drive both individual and collective success.

Employee Wellness and Engagement

Gamification can play a crucial role in promoting employee wellness and fostering a positive workplace culture. Examples include:

  • Step challenges and fitness competitions
  • Mental health awareness quests
  • Team-building activities with gamified elements
  • Recognition programs with points and rewards for positive behaviors

These initiatives can contribute to improved employee well-being, stronger team connections, and a more vibrant organizational culture.

One innovative approach to gamified wellness programs is the creation of a holistic “well-being journey” that incorporates physical, mental, and financial health elements. This comprehensive platform might include:

  1. Daily wellness challenges that rotate between physical activities, mindfulness exercises, and financial literacy tasks
  2. A virtual avatar that reflects the employee’s overall well-being status
  3. Team-based challenges that encourage social support and collective health improvements
  4. Integration with wearable devices and health apps for automatic tracking and rewards

This type of gamified wellness program can help employees view their health more holistically and make consistent, small improvements across various aspects of their lives.

Another emerging trend is the use of augmented reality (AR) in gamified engagement initiatives. For example, organizations could create AR-enhanced team-building experiences where employees use their smartphones to complete collaborative challenges around the office or in virtual spaces. These activities might include:

  1. Virtual scavenger hunts that familiarize employees with different departments or company history
  2. AR-powered problem-solving scenarios that require cross-functional collaboration
  3. Location-based challenges that encourage movement and exploration of the work environment

By leveraging AR technology, organizations can create more immersive and memorable engagement experiences that blend the physical and digital worlds.

Additionally, some companies are experimenting with “culture quests” – gamified programs designed to reinforce organizational values and desired behaviors. These quests might involve:

  1. Weekly challenges that align with specific company values
  2. Peer nomination systems for employees who exemplify cultural ideals
  3. Interactive storytelling experiences that bring the company’s mission and history to life
  4. Rewards that allow employees to “pay it forward” by recognizing colleagues or contributing to charitable causes

Through these gamified approaches to wellness and engagement, organizations can create more holistic, interactive, and meaningful experiences that contribute to a positive and thriving workplace culture.

Case Studies: Gamification Success Stories in HR

To illustrate the real-world impact of gamification in HR, let’s examine a few case studies of organizations that have successfully implemented these strategies:

Deloitte Leadership Academy

Deloitte, a global professional services firm, implemented gamification in its leadership training program. The Deloitte Leadership Academy incorporated badges, leaderboards, and status symbols to motivate participants. The results were impressive:

  • 46.6% increase in the number of users returning to the site daily
  • 36.3% increase in the amount of time spent on the site per visit
  • Significant improvements in course completion rates

The gamified approach not only increased engagement but also enhanced the effectiveness of the leadership development program.

One key factor in the success of Deloitte’s gamified leadership academy was its carefully designed progression system. Participants could earn badges in three main categories:

  1. Expertise badges for completing specific learning modules
  2. Activity badges for engaging with the platform (e.g., commenting, sharing insights)
  3. Community badges for collaborative activities and peer recognition

This multi-faceted approach encouraged not just individual learning, but also knowledge sharing and community building among participants. The system was designed to align with Deloitte’s leadership competency model, ensuring that the gamified elements directly supported the firm’s strategic goals for leadership development.

Moreover, Deloitte implemented a “Leadership Board” feature, which displayed top performers across various metrics. This feature was designed to spark friendly competition while also showcasing diverse paths to leadership excellence. To maintain long-term engagement, the academy regularly introduced new challenges, badges, and learning content, keeping the experience fresh for participants over time.

The success of the Deloitte Leadership Academy demonstrates how gamification can be effectively applied to complex, high-level learning programs, driving engagement and tangible results in leadership development.

Marriott Hotel’s “My Marriott Hotel”

Marriott International developed a Facebook game called “My Marriott Hotel” as part of its recruitment strategy. Players managed a virtual hotel restaurant, handling tasks such as hiring staff, purchasing inventory, and serving guests. The game aimed to:

  • Attract younger talent to the hospitality industry
  • Provide insights into hotel operations
  • Identify potential candidates with strong management skills

The game successfully increased awareness of hospitality careers among young people and served as an innovative talent pipeline for Marriott.

What made “My Marriott Hotel” particularly effective was its ability to simulate real-world challenges in a engaging, low-stakes environment. Players were exposed to various aspects of hotel management, including:

  1. Budget management and financial decision-making
  2. Customer service and guest satisfaction
  3. Team management and staff scheduling
  4. Supply chain and inventory control

The game’s scoring system was designed to reflect the key performance indicators used in actual Marriott hotels, giving players a genuine sense of the skills and priorities valued in the industry. This alignment between gameplay and real-world metrics allowed Marriott to identify top performers who might have the potential to excel in actual hospitality roles.

Furthermore, Marriott integrated the game with its career website, allowing interested players to easily explore job openings and apply for positions. This seamless connection between the gamified experience and real job opportunities created a natural pathway for talent acquisition.

The success of “My Marriott Hotel” inspired Marriott to expand its gamified recruitment efforts. They later developed additional games focusing on other aspects of hotel operations, creating a suite of interactive experiences that could appeal to diverse talent pools and showcase various career paths within the organization.

This case study demonstrates how gamification can be leveraged not just for engagement, but as a powerful tool for employer branding, career education, and talent identification in recruitment strategies.

PwC Hungary’s Multipoly

PwC Hungary created a gamified recruitment platform called Multipoly to attract and assess potential job candidates. The game simulated a year in the life of a PwC consultant, challenging players with realistic scenarios and tasks. The results were significant:

  • 78% increase in job applications
  • Improved candidate quality and cultural fit
  • Enhanced employer brand perception among young professionals

Multipoly not only streamlined PwC’s recruitment process but also provided candidates with a realistic preview of life at the firm.

The success of Multipoly can be attributed to several innovative features:

  1. Realistic Scenario Design: The game presented players with actual business cases and client scenarios that PwC consultants might face. This approach not only tested relevant skills but also gave candidates a genuine feel for the type of work they would be doing.

  2. Comprehensive Skill Assessment: Multipoly evaluated players on a wide range of competencies, including:

    • Analytical thinking and problem-solving
    • Communication and presentation skills
    • Time management and prioritization
    • Teamwork and leadership potential
    • Ethical decision-making
  3. Adaptive Difficulty: The game adjusted its challenges based on player performance, ensuring that candidates remained engaged and appropriately challenged throughout the experience.

  4. Immediate Feedback: Players received real-time feedback on their decisions and performance, allowing them to learn and improve as they progressed through the game.

  5. Cultural Immersion: Multipoly incorporated elements of PwC’s organizational culture, values, and work environment, helping candidates assess their own cultural fit with the company.

  6. Social Elements: The game included collaborative challenges and leaderboards, fostering a sense of community among participants and reflecting the collaborative nature of consulting work.

PwC Hungary found that candidates who performed well in Multipoly tended to be stronger performers in actual job interviews and, subsequently, in their roles at the firm. This correlation validated the game’s effectiveness as a pre-screening tool and demonstrated its value in identifying high-potential candidates.

Moreover, the gamified approach significantly enhanced PwC’s employer brand among young professionals. Even candidates who didn’t ultimately join the firm reported positive experiences with Multipoly, contributing to improved perception of PwC as an innovative and desirable employer.

The success of Multipoly led PwC to expand the use of gamification in its recruitment processes globally, adapting the concept for different markets and cultural contexts.

These case studies demonstrate the diverse applications and tangible benefits of gamification in HR, from enhancing learning and development to revolutionizing recruitment strategies. They highlight how well-designed gamification initiatives can drive engagement, improve performance, and contribute to key organizational objectives across various HR functions.

Further Reading and Sources

  1. “Gamification by Design” by Gabe Zichermann and Christopher Cunningham A comprehensive guide to gamification principles and their application in business contexts.

  2. “For the Win: How Game Thinking Can Revolutionize Your Business” by Kevin Werbach and Dan Hunter Explores the strategic implementation of game elements in various business processes, including HR.

  3. “The Gamification of Learning and Instruction” by Karl M. Kapp Focuses specifically on the application of gamification in educational and training contexts.

  4. “Reality Is Broken: Why Games Make Us Better and How They Can Change the World” by Jane McGonigal Offers a broader perspective on how game thinking can be applied to solve real-world problems.

  5. “Actionable Gamification: Beyond Points, Badges, and Leaderboards” by Yu-kai Chou Presents a framework for designing more meaningful and effective gamification experiences.

  6. Society for Human Resource Management (SHRM) - Gamification in HR: https://www.shrm.org/resourcesandtools/hr-topics/technology/pages/gamification-in-hr.aspx Provides current insights and best practices for HR professionals interested in gamification.

  7. Deloitte Insights - The Gamification of Work: https://www2.deloitte.com/us/en/insights/focus/human-capital-trends/2019/gamification-at-work.html Offers a detailed analysis of gamification trends in the workplace.

  8. Harvard Business Review - The Gamification of Recruiting: https://hbr.org/2017/05/the-gamification-of-recruiting Explores innovative approaches to gamified recruitment strategies.

  9. PwC - Gamification in Human Resources: https://www.pwc.com/gx/en/services/people-organisation/publications/gamification-in-human-resources.html Provides insights from PwC’s experience implementing gamification in HR processes.

  10. Gartner - Gamification 2020: What Is the Future of Gamification?: https://www.gartner.com/en/documents/3898080/gamification-2020-what-is-the-future-of-gamification- Offers predictions and analysis on the future trends of gamification in business.

  11. “Enterprise Gamification: Engaging People by Letting Them Have Fun” by Mario Herger Focuses on the application of gamification in large organizational contexts.

  12. Journal of Business Research - “Gamification in Human Resource Management: A Systematic Literature Review and Research Agenda” An academic review of current research on gamification in HR, identifying key trends and future research directions.

  13. MIT Sloan Management Review - “The Power of Games in the Workplace”: https://sloanreview.mit.edu/article/the-power-of-games-in-the-workplace/ Explores how game elements can be used to motivate employees and drive business results.

  14. “Loyalty 3.0: How to Revolutionize Customer and Employee Engagement with Big Data and Gamification” by Rajat Paharia Discusses how gamification can be used to build deeper engagement with both customers and employees.

  15. GameLearn - “The Definitive Guide to Gamification in Corporate Training”: https://www.game-learn.com/gamification-in-corporate-training-guide/ Provides practical insights on implementing gamification in corporate learning and development programs.